Build a logistics company from the ground up in this real time multiplayer focused economic strategy game
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Release Date:
Jan 23, 2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are running a Kickstarter campaign to allow us to ramp up to full time production. We are then planning to roll out regular updates, which is better suited to the Early Access model. We will be growing the content over time until we reach the desired level where we we leave Early Access.”

Approximately how long will this game be in Early Access?

“Roughly 6-9 months depending on the outcome of the Kickstarter Campaign.”

How is the full version planned to differ from the Early Access version?

“Early Access will have the base game basically done but with less content than the final version. The Early Access period will see the addition of additional features which will depend on the stretch goals reached during the Kickstarter campaign.

In the base game you can expect: Trains, bridges, 10 maps, user made map and mod support, multiplayer, buy out and merge companies, Windows & Linux releases.

Stretch goals may add in the following features depending on the outcome of the Kickstarter Campaign, which will be implemented during the Early Access phase:

Research Mechanic - A research system to allow a player to specialize and optimize their company to suit their player style.

Enhanced Stocks and Shares Mechanic - Diversify your company by trading shares in resources and industries on the map.

Unique Events - Add some spice to your game by adding random events to upset the balance.

Aircraft and Ships - More ways to make more money!

Single Player Campaign - For those who just can't get enough!
Open source - We are big fans of open source. Most of the source code will be available for modding. However if we reach this goal, we will release the whole project under an open source licence while continuing to develop the game.”

What is the current state of the Early Access version?

“Trains & Things is currently unavailable, we will first be releasing Trains & Things first to the Kickstarter backers an a phased release to help grow our infrastructure before moving into Early Access.

The base game is almost complete. Currently we have: Trains, 2 maps, user made map and mod support, multiplayer, buy out and merge companies (in an unrefined state), Windows & Linux releases.

For more information see "About This Game"”

Will the game be priced differently during and after Early Access?

“The price we have set is what we expect to, or at least close too, have after we release. We encourage you not to purchase the Early Access if you are not happy with the available content until the time of release.
We will also provide a demo build that is kept up to date with the current build of the game so you can keep an eye on the state of the game before making your purchasing decision.”

How are you planning on involving the Community in your development process?

“We are currently posting regular blogs/news and development diaries to show where we are at, what issues we face and how we overcome them over at our website: http://bitshift.io
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About This Game

Trains & Things is an economic RTS (real time strategy game). We are aiming for a well paced multiplayer focused RTS where you can have games that range from 30 minutes up to a couple of hours. You will be able to play cooperatively or competitively.

Features

Multiplayer via the Internet and LAN is what sits at the heart of Trains & Things. Designed from the ground around multiplayer. I don't know about you but trains are fun, but what is better is trains with your friends (or against them?)!

Real time economic strategy means no waiting around for people to take their long winded turns. The battle, er business, waits for no man. As the saying goes, time is money, so take every second to get leverage over the competition.

Manage a logistics company by your self or in partnership with your friends. Take out a loan from the bank to build your empire and try not to sink in debt before your rise to corporate domination.

Build railways as you extend your reach and your profits. Use what ever means secures the resources that will bring in the cash.



Transport numerous goods to meet supply and demand, because diversifying is safer than putting all your eggs in one basket where the competition is likely to make an impact.

Custom maps allow for you to not only take your corporation to Hawaii, Australia or Europe but also to the rest of the world... and maybe even mars! It all comes down to the creativity of the Trains & Things community.

Mod support helps extend a game's life time. Games without mod support are played once and fall into the vortex of unforgettable games. Yet those games with great mod support last longer and allows for those budding developers in the community to sharpen their craft.



Simple and easy track building makes laying down tracks a pleasure. If you've ever played other games that require you to lay down tracks and roads you will know how frustrating this can be. We have taken the time to implement a system that is quick, easy and intuitive and a system that does not offend your OCD.

Cross platform multiplayer between Windows and Linux works out of the box because your OS shouldn't be a barrier to playing. We also have a Mac build on the drawing board, we aren't totally sure yet if this will pan out.



Strategic zoom is a feature of some of the best RTS games which has been thrown out in this modern era of console gaming. You will not have to grind your face along the ground. We let you take in the whole world and see it through the eyes of astronauts! This means your UI isn't cluttered with unnecessary mini maps.

Built on Godot and open source tools. We tried Unity on our last project, Dog Fight, but it was severely limited so we moved to UE4 which was which significantly better but not without its own problems. This time around we are working with the Godot engine which has improved the turn around time to go from idea, to development, to reality.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: 2.0+ Ghz
    • Memory: 2 GB RAM
    • Graphics: Vulkan/OpenGL ES 3.0
    • Storage: 2 GB available space
    • Additional Notes: 64 bit
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Ubuntu 15.10
    • Processor: 2.0+ Ghz
    • Memory: 2 GB RAM
    • Graphics: Vulkan/OpenGL ES 3.0
    • Storage: 2 GB available space
    • Additional Notes: 64 bit
    Recommended:

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